The Central Port is the sixth sector in Pragmata, and it has five blocks: Port Entrance, Research Sector, Regolith Lab, Lunafilament Lab, and Orbital Elevator.
In this walkthrough, we’ll be guiding you through the Central Port, while also 100%-ing the sector. This means you’ll find all the safe boxes, pure lunum, mods, cartridge holders, REMs, and training data. We will lead you to some of the upgrade components and Mini Cabin figures along the way, but, as they don’t count toward the sector’s progress, we will be skipping a few along the way. Instead, please check out our Central Port upgrade component locations guide and Mini Cabin figure locations guide.
Here’s how to complete the Central Port in Pragmata and 100% the sector.
Port Entrance walkthrough in Pragmata
Proceed into the next room and cleanse the dead filament ahead of you. Follow the path ahead where you’ll face off against a couple of walkers before cleansing another couple of dead filament masses. Step onto the freighter and hack the terminal to get going. The freighter will periodically stop, and a few robots will spawn. Defeat them and continue riding it until you reach the end.
Turn to the right to find an escape hatch and a file that explains Eight is trying to send dead filament to Earth as cargo. There is also an REM behind a glass window, but we’ll have to progress in order to get it.
Go down the stairs where you’ll encounter a corrupted walker. Use cleanse to get rid of the dead filament surrounding them and defeat them. Two more will appear, but try to bunch them up before cleansing them, as cleanse needs to recharge before you can use it again.
Look alongside the stairs to find a door, but be careful as there’s an invisible robot waiting inside. Defeat it and open the chest to get the Untapped Potential mod.
Turn around and look on the floor to find a square with yellow caution lines on it. Stand on it and then hack the terminal on the wall to raise yourself in the air. Turn around and make your way to the door in the distance. Inside this room, you’ll find the Parasol REM, but a crusher will spawn behind you, so be prepared.
Head back outside and jump from platform to platform. Use the unit printer if you need to and head inside the yellow barrier where you’ll face off against two waves of corrupted walkers and then one sole corrupted executor, which is a big walker. When you cleanse the executor, make sure to shoot the yellow core on its head. Then defeat them as normal and go inside the building.
In this next room, interact with the file to learn the dead filament is capable of destroying organic matter. Interact with the blue panel at the end of the path to descend the elevator and arrive in the next block.
Research Sector walkthrough in Pragmata
Go down the stairs, collect the upgrade component, and head inside to find a red gate key and training data on the left and an escape hatch on the right. Feel free to head back to the Shelter to upgrade your equipment or try out some of the new training sets.
When you’re ready, continue ahead where the dead filament will appear on its own. To your left, you’ll spot a safe box. Head over to it by dropping onto the platform below and climbing your way over.
Turn around and hop over to the containers, but don’t go towards the white door just yet. Instead, go down the stairs to the side of the containers where you’ll find another safe box. Thrust your way from platform to platform and open it.
Return to the white door where you’ll face off against two corrupted walkers and one corrupted executor. After they’re dealt with, an anomaly, an entirely new robot, will appear. They’ll have two tentacle-like arms made of dead filament. Use cleanse to get rid of them and then shoot the cores, just like the executor. The anomaly packs a punch, so focus on dodging and weaving in cleanses when you can.
After they’re defeated, head inside the building, which will take you to the next block.
At this point, the Central Port will be 20% complete.
Regolith Lab walkthrough in Pragmata
Interact with the escape hatch ahead, and head back to the Shelter if you need to.
Once you’re ready, go up the stairs just beside the escape hatch. After you walk into the door, lasers will appear. Turn around and look up to find a terminal on the wall. Hack it to remove the lasers and open the chest to get the Heat Transfer mod.
Walk down the hallway and defeat the corrupted walker and walker MK-II ahead. Hack the terminal behind the lasers, and go inside the room to find a safe box. Hack the door and return outside.
We recommend going to the Shelter to equip the homing missiles and impact shields, and upgrading them if you can, as they’ll be very helpful in the upcoming red gate.
Go up the other set of stairs, where you’ll end up in a hallway full of moving lasers. The lasers will alternate between high and low, so dash and jump until you get to the other side.
In this hallway, you’ll find the red gate. Use a key to get inside and take the elevator down. For this red gate, you’ll face off against two watcher MK-IIs, two missile watcher MK-IIs, and an air raider (the plane robot). The impact shields are extremely useful here as you don’t need to worry about dodging any missiles or lasers, so plop one down and take out the watchers. Then, hack the air raider and spam the homing missiles to whittle it down. After you’ve defeated them, open the two chests to get two pure lunum.
Head back up the elevator and go through the door into the next room. When you drop in, a few enemies will spawn. After you defeat them, look below the entrance to find a holo-wall and dead filament. First, interact with the wall to find the Water Gun REM and a file. Then, cleanse the dead filament to find a terminal which will remove the lasers in the previous room.
Cleanse the dead filament on the lower level and go down the stairs ahead. Use the unit printer and defeat the enemies in the next room to unlock the Cursed mod. As you go back up the stairs, a corrupted walker will be waiting for you. Take them out and go back into the previous room.
Use the platforms around the edge of the room to reach the door on the upper level. Inside, you’ll find a safe box, and a cutscene will start. Afterward, use the unit printer and go through the yellow barrier.
In the corners of this room, you’ll find a series of lasers. Once the lasers disappear, robots will spawn. Defeat the three waves of enemies and continue into the next room, where you’ll find a pure lunum and a dead filament mass at the bottom of the stairs. Cleanse the filament mass to free up the way forward. Head up the stairs and through the smaller door to quickly return to the escape hatch.
Follow the path ahead to get to the next block.
At this point, the Central Port will be 45% complete.
Lunafilament Lab walkthrough in Pragmata
Interact with the Shelter, and head back if you need to restock or upgrade your equipment. We also recommend equipping a riot blaster, the Collateral Damage mod, and the multihack hacking node as they’ll be extremely useful for the upcoming red gate.
When you’re ready, face away from the locked door, and go through the door straight ahead to find the red gate. A ton of robots will spawn all at once. We recommend grouping them up and hacking them using the multihack node to expose them. Then, use the riot blaster to knock them all away and quickly build up their heat gauges. Once their heat gauges are full, hit them with a critical shot, which will also deal damage to others nearby thanks to the Collateral Damage mod. Rinse and repeat the process until you’ve defeated them all. Make sure to collect the storage expander and pure lunum as well.
Feel free to go back to the Shelter as Cabin’s stamp board should now be completely unlocked. Once you’re ready, head into Area 1, which is to the left of the escape hatch. You’ll face off against two waves of enemies inside:
- 1 crusher MK-II and 1 bomber
- 4 spider MK-IIs
Make sure to use the terminal on the wall to activate the Lim Recycler, which will one-shot anything standing on the yellow squares. You’re free to use it on either wave, but you can only use it once, so use it on whichever wave you think sounds harder.
After you’ve defeated them, follow the path ahead to start a cutscene. Go up the stairs into the next room and cleanse the dead filament to reveal a hole in the floor. Drop in to find two safe boxes. Climb back up and go up the stairs where you’ll find a file in the room on the left and a unit printer ahead of you.
Go into the next room that is full of lasers, and defeat the corrupted robots inside. Once you’ve beaten them, hack the terminal to unlock the first half of the door.
Retrace your steps back to the escape hatch, and this time, go into Area 2. However, it has yet another locked door, but this one needs five terminals:
- Destroy the filament mass to find the first terminal.
- Look above the taxi to find the second terminal.
- Look behind the electric billboard above the dead filament to find the third terminal.
- Look up on the ceiling in front of the locked door to find the fourth terminal.
- Hack the terminal to the right of the locked door for the fifth and final terminal.
Before you go through the door, make sure to grab the safe box behind the dead filament mass.
Continue inside where you’ll find the Sandcastle REM, and then head up the stairs. Use the unit printer and go through the yellow barrier, where you’ll have to face off against corrupted walkers, a missile watcher, and a defender. After you’ve defeated them, hack the terminal to unlock the door by the escape hatch and the chest with the pure lunum. Before you leave, go through the door in the corner of the room to find a set of training data.
Return to the now unlocked door, but make sure to go to the Shelter first, as you’ll be facing off against a familiar foe from the end of Experimental Pragmatics, the Sentinel. We recommend bringing the impact shields, as they’ll help you cleanse the Sentinel safely, and the confuse hacking node, which will make them swing at the air.
When the fight starts, you’ll need to cleanse the Sentinel twice in order to hack it. Many of the Sentinel’s attacks involve dashing around, so getting in close can be fairly annoying. Instead, use an impact shield to make it safer. Then, use the confuse node so that the Sentinel will start using their attacks at nothing, allowing you to get free hits in. Try to build up their heat gauge as fast as possible by using weapons like the homing missiles or the riot blaster, and then hit them with a critical shot.
After you use critical shot, the Sentinel will start pulling dead filament to their body, and pull you closer in the process. Keep moving away until they’re covered in dead filament and repeat the process all over again. As you may run out of impact shields, use your Deletion Protocol to also cleanse the dead filament.
Once defeated, go through the door to enter the Lunafilament Lab. You’ll find a couple files, a holo, an upgrade component, and a pure lunum inside. Go up the stairs to start a cutscene of Dr. Higgins’ hologram. Head inside the room with the holo and go into the back room to find a file and an upgrade component.
Go back up to the top of the stairs where another cutscene featuring holograms of Eight and Dr. Higgins starts. After it’s over, walk into the left room to find a file and a safe box. Then, continue through the door to enter the fifth block.
Orbital Elevator walkthrough in Pragmata
Interact with the escape hatch, and head back to restock and upgrade equipment. When you’re ready, jump over the rubble on the right, rather than dropping into the hole in the center. Follow the path to find a safe box. Jump back over and go down the stairs ahead to find an upgrade component.
Follow the path where you’ll fight against a swarm of corrupted walkers, regular walkers, and impeders. Defeat them and head into the next area that is covered in dead filament. Cleanse them as you go, but be careful as corrupted walkers will appear and a turret bot will barrage you with missiles. Take out the enemies, but don’t go through the door.
Instead, turn around, follow the right wall and hop onto the platform near the corner. Interact with the wall to reveal that it’s a holo-wall. Drop into the hole where you’ll find two safe boxes, an upgrade component, and a creeper lurking about. After you defeat it and open the safe boxes, follow the path ahead to find a terminal. Hack it and climb up to end up back where you started.
Go through the door and the yellow barrier, where you’ll face off against one wave of robots before you go up the stairs to face another wave of robots, and yet another flight of stairs to face off against, you guessed it, another wave of robots. Make sure to grab the impact shield at the bottom of the stairs and save it for the yellow barrier at the top as you’ll face off against an anomaly in a compact area. Use the impact shield to cleanse its tentacle arms safely and then unload everything you got on its cores.
After you’ve defeated all of the enemies, go back down the stairs and into the door.
Inside, there will be two hack jamming pylons and a few watchers. Hack the pylons first and then deal with the enemies as you make your way up. Then, jump and use your thrusters to make it to the platform across from you where you’ll find an upgrade component.
Turn left, go through the crack in the wall, and jump across the platforms to find the Adrenaline Flood mod in a blue chest.
Go back up the stairs and through the door. Follow the path up the stairs where you’ll find an upgrade component and a safe box.
Continue your way up to the top to find an escape hatch, but before you go back to the shelter, turn around and follow the path to grab the last safe box. At this point, Central Port should be 100% complete, leaving just the final boss.
Before you head in, we recommend upgrading your thrusters as much as possible and bringing the sticky bombs and stasis net. When you’re ready, go inside to face off against Eight.
To beat Eight, follow these tips:
- Cleanse her twice to get rid of the dead filament.
- Pay close attention to her tentacles, as they’ll indicate what attack is coming out next.
- Aim for the black orb, as that is her weak spot.
Here’s what to look out for:
- Tentacles low to the ground: Eight will sweep the ground using her tentacles. Jump to avoid getting hit.
- Tentacles bunched up to the side: Eight will lunge in a straight line. Dash to the side to dodge it. You can also use the stasis net here to prevent her from lunging forward.
- Tentacles lifted into the air: Eight will slam her tentacles into the ground. Dash away to avoid it.
- Tentacles wrapped around her body: Eight will sweep the ground using her tentacles. Jump to avoid getting hit.
As always, avoid any red circles on the ground.
About halfway through the fight, Eight will trap Hugh and gain a red ring floating behind her back. Red lines will start to appear on the hacking matrix, and if your cursor is in one of those red lines when it goes off, you will fail the hack. Do your best to avoid the red nodes and complete the hacks as fast as possible. Use sticky bombs to aid you from this point on.
Eight will also gain more moves, but they’ll mostly appear on the ground in red circles. The one move to look out for is when Eight starts to collect dead filament around her and explodes in the area around her. To avoid it, go to the edge of the arena.
When Eight is low health, she will float into the air and litter the entire arena in red circles and dead filament masses. Avoid them to the best of your ability and cleanse the filament to give yourself more space to run.
After you’ve depleted her health bar, use Deletion Protocol to finish her off. Wander around the elevator with Diana until a cutscene starts.
Once it’s over, you’ll be equipped with a giant Eraser laser. Don’t worry about dodging in this portion, and focus on hacking. Once you make it through the hacking matrix, aim at the red-highlighted target and fire your laser. Repeat this process until you successfully defeat the dead filament monster.
After the cutscene, follow the path ahead until you reach the end of Pragmata.